BEAMNG.DRIVE · STATIC ASSET WORKSHOP
From mesh to map prop.
Check your COLLADA model, prepare a TSStatic placement, and build a tidy BeamNG handoff bundle.
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OPEN LIBRARY ↗The workflow
3 STEPS01
InspectRead the DAE structure and flag items to check.
02
ConfigureName the prop and set its level path and collision.
03
PackageDownload a DAE, placement example, and setup notes.
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TOOLSⓘ
What this tool does
It checks the COLLADA XML and creates BeamNG setup files. It does not edit mesh geometry, repair textures, or author collision meshes.
It checks the COLLADA XML and creates BeamNG setup files. It does not edit mesh geometry, repair textures, or author collision meshes.