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BEAMNG.DRIVE · STATIC ASSET WORKSHOP

From mesh to map prop.

Check your COLLADA model, prepare a TSStatic placement, and build a tidy BeamNG handoff bundle.

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INPUT FORMATDAECOLLADA static meshes
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The workflow

3 STEPS
01
InspectRead the DAE structure and flag items to check.
02
ConfigureName the prop and set its level path and collision.
03
PackageDownload a DAE, placement example, and setup notes.
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TOOLS
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What this tool does
It checks the COLLADA XML and creates BeamNG setup files. It does not edit mesh geometry, repair textures, or author collision meshes.