PROP BUILDER · STEP 01—03
Build a map prop.
Upload a DAE, review the checks, then package it with a TSStatic placement example.
01 / Add your model
COLLADA · MAX 200 MBDrop your .dae file here
Or browse your device · your model does not leave this browser
DAE
model.daeChecking…
CHECKING
Preflight checksWAITING FOR MODEL
·Valid COLLADA document
·Exportable geometry found
·Unit and up-axis metadata
·Material definitions present
·Possible collision mesh name
!
Preflight is not an in-game test.
A green check confirms only that the item was found in the DAE. Review textures, scale, orientation, collision, and loading in BeamNG.
A green check confirms only that the item was found in the DAE. Review textures, scale, orientation, collision, and loading in BeamNG.
02 / Configure
EXPORT SETTINGSUsed for the output filename and TSStatic object.
Output path:
/levels/my_level/art/shapes/my_map_prop.daeA collider must already exist in the DAE for the first option.
Include TSStatic placement JSONExample starts at world origin with unit scale.
03 / Export bundle
DOWNLOADmy_map_propWAITING
Build a small handoff bundle for copying into your level's art folder.
◈ my_map_prop.daeMODEL
▤ placement.jsonTSSTATIC
▤ README.txtSETUP
Mesh data is preserved. Textures and external material files are not added; bring those into your level separately.