READY TO BUILDPF
PROP BUILDER · STEP 01—03

Build a map prop.

Upload a DAE, review the checks, then package it with a TSStatic placement example.

PROCESSING STAYS LOCAL
01 / Add your model
COLLADA · MAX 200 MB
↑

Drop your .dae file here

Or browse your device · your model does not leave this browser

DAE
model.daeChecking…
CHECKING
Preflight checksWAITING FOR MODEL
·Valid COLLADA document
·Exportable geometry found
·Unit and up-axis metadata
·Material definitions present
·Possible collision mesh name
!
Preflight is not an in-game test.
A green check confirms only that the item was found in the DAE. Review textures, scale, orientation, collision, and loading in BeamNG.
02 / Configure
EXPORT SETTINGS
Used for the output filename and TSStatic object.
Output path: /levels/my_level/art/shapes/my_map_prop.dae
A collider must already exist in the DAE for the first option.
Include TSStatic placement JSONExample starts at world origin with unit scale.
03 / Export bundle
DOWNLOAD
my_map_propWAITING

Build a small handoff bundle for copying into your level's art folder.

◈ my_map_prop.daeMODEL
▤ placement.jsonTSSTATIC
▤ README.txtSETUP
Mesh data is preserved. Textures and external material files are not added; bring those into your level separately.